6 Inch Game Console LCD Module for High-Refresh Handhelds

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Key Specs

Model P/N

HS6D0005

Size

6″

Resolution

1080×1920

Brightness

450 (Typ.)(cd/m²)

Viewing Angle

IPS all-view designation

Connector Type

MIPI 4-lane, 39-pin

Operating Temp

-20 ~
70 °C

Overall(mm)

76.52(W)×
139.15(H)×
1.56(D)
Upgrade Options (OEM/ODM)

huisoar

HS6D0005

General Features

Brand

huisoar

Panel Size (inch)

6"

Model P/N

HS6D0005

Resolution

1080×1920

Brightness (nits)

450 cd/m² (Typ.)

Viewing Angle

IPS all-view designation

Contrast Ratio

1500:1

Response Time

28ms

Overall (mm)

76.52(W)×
139.15(H) ×
1.56(D) mm

Active Area (mm)

74.52 (W) × 132.48 (H) mm

Refresh Rate

144Hz

Bezel Opening

76.52x139.15

Display Colors

16.7M colors

Panel Type

tft-lcd, lcm

Connector Type

MIPI 4-lane, 39-pin

Operating Temp

-20 ~
70 °C

Touchscreen Type

Optional Custom Touch Screen

Storage Temp

-30℃ ~ +80℃

Work Mode

Normally Black

Pixel Format

1080 × RGB × 1920 pixels

Input Voltage (V)

Touch Interface

Weight (g)

500 g(Typ./Max.)

Designed For

Handheld Game Console, Smart Wearable Devices, Automotive Displays, Industrial Control Panels, Medical Instruments, Portable Consumer Electronics

6 Inch Game Console LCD Module for High-Refresh Handhelds

A 1080×1920 IPS panel with a MIPI 4-lane interface, 450-nit luminance, and selectable refresh-rate configurations for compact gaming hardware.

Product Summary

This 6-inch TFT component is designed for compact gaming hardware that needs a sharp portrait image area and slim mechanical envelope. The Game Console LCD Module combines 1080×1920 resolution, an IPS all-view designation, 450-nit luminance, 1500:1 contrast, 16.7 million colors, and a MIPI 4-lane connection. Its outline is 76.52 × 139.15 × 1.56 mm, with a 74.52 × 132.48 mm active area and bottom FPC.

A 39-pin connector does not guarantee MIPI compatibility with an existing mainboard.

Refresh rate and pixel response time must be evaluated separately during motion testing.

The 450-nit panel is intended primarily for indoor or controlled-light handheld equipment after cover-glass losses are considered.

Key Specifications at a Glance

ParameterConfirmed value
Display size6.0 inches
Resolution1080 × 1920 pixels
Panel technologyTFT, IPS all-view designation
InterfaceMIPI, 4 data lanes
Connector39-pin, FH26-39S-0.3SHW
Active area74.52 × 132.48 mm
Module outline76.52 × 139.15 × 1.56 mm
Luminance450 nits
Contrast ratio1500:1
Response time28 ms
Display colors16.7M colors
Color gamut96% NTSC
Refresh-rate options60 / 90 / 120 / 144 Hz; ordered configuration to be confirmed
Driver IC identifierICNA9922
Touch configurationStandard touch status not confirmed; custom CTP option available

1080×1920 Image Area for Gaming Interfaces

Native Raster and UI Layout

The native 1080×1920 raster provides a dense portrait canvas for menus, game libraries, status overlays, and streaming interfaces. Prepare the UI at native resolution and confirm whether the finished console keeps the portrait orientation or rotates output in the host. The approved drawing should control the visible opening and FPC direction before enclosure tooling.

Color, Contrast, and Viewing Behavior

The panel is specified with 16.7 million colors, 96% NTSC color gamut, and a 1500:1 contrast ratio. Final appearance also depends on gamma tuning, cover transmission, reflections, and the host image pipeline. The IPS all-view designation supports off-axis viewing; numeric directional angles require confirmation in the production specification.

Game Console LCD Module Refresh-Rate Planning

The refresh-rate family includes 60, 90, 120, and 144 Hz targets. The ordered module revision must state the supported mode because not every configuration necessarily includes every rate.

Refresh Rate Is Not Pixel Response Time

A higher refresh rate increases how frequently a new frame can be presented, while the specified 28 ms response time describes pixel transition behavior. A 120 or 144 Hz timing mode can improve frame cadence, but a 28 ms transition may still produce visible blur. Approve the display with representative game footage and motion tests under the intended temperature and brightness conditions.

Host Bandwidth and Timing Approval

Higher refresh modes at 1080×1920 require more link bandwidth than 60 Hz. Confirm the host’s MIPI lane count, lane rate, timing, pixel format, operating mode, voltage rails, control signals, and any required command package. Do not rely only on connector shape or nominal resolution.

MIPI 4-Lane and 39-Pin FPC Integration

Connector and Pinout Checks

The module uses a 39-pin connection and identifies FH26-39S-0.3SHW as the connector reference. Compatibility requires the complete pin assignment, FPC contact side, connector orientation, lane mapping, power rails, grounds, reset signals, backlight connections, and control definitions. Another 39-pin MIPI display may use a different arrangement.

ICNA9922 Documentation Boundary

ICNA9922 is identified as the panel driver IC. The part number alone does not establish a host-side initialization, register-programming, or power-sequence requirement. Interface timing, voltage levels, control signals, and command data should come from the approved module specification.

Optical Performance and 450-Nit Use Conditions

The 450-nit luminance level is suitable for indoor handheld consoles, portable gaming units, and controlled-light equipment. It should not be presented as sunlight-readable without system testing. Cover glass, air gaps, touch layers, treatments, fingerprints, and enclosure shadows can reduce front-of-screen brightness.

For a Game Console LCD Module installed behind custom glass, evaluate transmission, reflection, viewing angle, black level, thermal load, and brightness uniformity. Bright-window or outdoor-facing products may need a separately validated higher-luminance configuration.

Mechanical Fit and FPC Orientation

The 76.52 × 139.15 × 1.56 mm outline supports slim handheld assemblies, while the 74.52 × 132.48 mm active area defines the image region. The drawing shows a bottom FPC. Enclosure design should account for bend radius, connector access, tolerances, bezel overlap, and service clearance.

Do not use the 0.35 mm FPC-layer notation as total LCD thickness. The confirmed module thickness is 1.56 mm; touch, cover glass, adhesive, gasket, and frame thicknesses must be added separately.

Application Fit and Customization

The standard configuration is suited to handheld game consoles, compact gaming terminals, and portable monitor assemblies that can provide the required MIPI host interface. The Game Console LCD Module should be selected only after the processor output, mechanical envelope, optical stack, and refresh target are aligned.

Custom FPC, capacitive touch panel, and cover-glass projects are available for evaluation. The stated minimum for these customization options is 1,000 pieces. Standard-module samples and qualification quantities are confirmed separately.

Procurement Checklist

Before sample approval, submit and verify:

  • Native 1080×1920 timing and ordered refresh-rate configuration.
  • MIPI lane count, lane rate, operating mode, and pixel format.
  • Complete 39-pin assignment, FPC orientation, contact side, and connector.
  • Panel, logic, and backlight electrical requirements.
  • Approved command package when required by the module specification.
  • Active area, outline, bezel opening, tolerance, and enclosure drawing.
  • Cover transmission, touch requirement, bonding method, and target luminance.
  • Operating environment, thermal path, sample quantity, annual demand, and schedule.

Application Scenarios

FAQ

About 6 Inch Game Console LCD Module

What must be checked before connecting this 39-pin panel to an existing handheld mainboard?

Matching the pin count is not enough. The mainboard must support the approved MIPI lane configuration, lane rate, timing, pixel format, voltage rails, control signals, backlight requirements, and exact pin assignment. Compare the host schematic with the module datasheet and FPC drawing, then test an engineering sample before releasing the console PCB or cable.

Which refresh-rate configuration should be selected for a 1080×1920 console design?

Select the refresh mode according to host bandwidth, target frame rate, power budget, thermal design, and motion-quality requirements. The available configurations include 60, 90, 120, and 144 Hz, but the ordered revision must state the supported mode. A 60 Hz design may simplify planning, while higher modes require full timing and motion validation.

Does the 28 ms response time prevent effective 120 or 144 Hz operation?

The response-time value does not prevent a higher timing mode, but it can limit perceived motion clarity. At 120 Hz, a frame interval is about 8.3 ms; at 144 Hz, it is about 6.9 ms. A 28 ms pixel transition can span multiple frames. Test representative fast-motion content and approve the exact panel revision.

Is 450 nits sufficient behind custom cover glass?

A 450-nit panel can work well in indoor or controlled-light handheld equipment, but the result depends on cover transmission, reflections, bonding, touch layers, and ambient light. Measure front-of-screen luminance with the actual optical stack. Bright-window or outdoor-facing products may need a separately validated higher-luminance configuration.

What information is required to add capacitive touch or a custom FPC?

Provide the cover outline, visible area, sensor structure, touch-controller interface, connector position, FPC length and direction, bonding method, glass thickness, surface treatment, enclosure drawing, sample quantity, and annual demand. Custom CTP, FPC, and cover-glass projects are reviewed from 1,000 pieces; standard samples are confirmed separately.

Need a custom solution or samples?

Request Engineering Review Submit the host MIPI specification, complete 39-pin pinout, FPC orientation, mechanical drawing, refresh target, brightness and cover-glass requirements, touch requirement, sample quantity, and annual demand. Engineering review for the Game Console LCD Module covers timing and lane compatibility, pin mapping, panel and backlight power, motion-performance risks, optical losses, enclosure fit, touch configuration, and customization.

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